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Improving game development with Texture Packer

December 5th, 2011 | No Comments | Posted in General

If you have ever tried game development surely you noticed how important the management of the images is. A 2D game involves lots of images for the animations of our characters.

Having a good organization and optimization is quite a tricky job.

Here is where Texture Packer comes to save our lives. This is a great utility that will help you to build your games better, faster and optimized.

This tool supports a lot of different popular frameworks like Cocos2d, Corona and Sparrow among others. Specially for Flash, if you are using Starling framework it will suit you perfectly as it’s based on Sparrow.

It comes with features like quality color reduction, automatic resizing, trimming of your graphics and reuse of the same graphic data to avoid duplicates.

Now Texture Packer added recently the option to import SWF files. A very welcome feature that helps a lot when you manage Flash graphics for your art work.

Congratulation to Andreas Löw who is the author of this amazing tool.

You can check it out in the official website here.

Happy game development!